EARTH
6Fortune Lady Earth
Archetype:
Fortune Lady
ATK:
-1
DEF:
-1
View:
3103
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.
Fortune Lady Earth — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 48 · Deck: 53 · Meta: provisional
- Primary role: Boss / End-board · Secondary: Material body
Why it scores here
Fortune Lady Earth's ATK and DEF scale with its Level, and its Standby Phase level-up turns it into a late-game body that deals 400 damage per tick. Its ATK-like stats earned no points by themselves; the score rests on a real deck home, with 31 recent decks and about 90% co-occurrence with the Fortune Lady core cards. No combo or guide evidence is supplied, so the conversion score is text-only inference, which caps confidence at Medium.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | 31 recent decks run it, with 90% co-occurrence with Fortune Lady Light, Fire, Wind, Water and Dark, but no combo evidence of how it is reached from hand (observed, with the route inferred). |
| Combo & Conversion | 50 | Text gives a growing body and 400 damage per level-up, but no combo boards or examples exist to confirm the conversion (inferred). |
| Resource Economy | 35 | The text gives damage per Standby Phase, not card advantage, refuel or searches (verified from text). |
| Effect & Interaction | 10 | The card has no negation, removal or hand-trap effect in its text (verified from text). |
| Material Utility | 55 | A Level 6 EARTH Spellcaster is a usable material, but its Level rises over time, which makes its material fit less predictable (inferred from text). |
| Resilience & Flexibility | 35 | Its growth trigger is a single continuous effect that stops if negated, and no redundancy or multi-zone evidence is supplied (inferred from text). |
| Deck-Building Efficiency | 60 | Average 1.35 copies per deck with a maximum of 3, and no garnet or lock data is supplied (observed, with the restriction absent from the evidence). |
Calculation
Weight profile: 0.7 Boss / End-board + 0.3 Material body. Intrinsic ≈ 48, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Consistent inclusion in the Fortune Lady homes: 31 decks, with 90% co-occurrence with the core Fortune Lady cards
- Level-based growth gives an escalating late-game threat with a repeatable 400-damage trigger
- Usable as a Level 6 EARTH Spellcaster material
Weaknesses
- No combo, guide or usage-statistics evidence to confirm how it converts into a board
- No effect interaction; the card offers no negation, removal or hand-trap reach
- Growth depends on a single continuous effect that stops if negated
- Inclusion is high because it is a home staple, which is not evidence of intrinsic strength
Counters / choke points
- Negating the effect stops the Standby Phase level growth and the 400-damage trigger (inferred from text)
- Removing the card before it grows, since its value accumulates over turns (inferred from text)
Best use
Boss / End-board. Decks: Fortune Lady archetype builds (ID 812). Suggested copies: 1.
Evidence & gaps
- Verified: ATK and DEF equal Level x 400 (card text); Standby Phase Level +1 up to 12, with 400 damage on each Level increase (card text); 31 recent decks; 90.3% co-occurrence with Fortune Lady Light, Fire, Wind, Water and Dark (deck data)
- Observed: 21 decks in gameplay type 7 and 10 in gameplay type 4 (deck data); Copies per deck average 1.35, maximum 3 (deck data)
- Inferred: Late-game body whose value grows with each Standby Phase (from text); Negation stops the growth trigger (from text); Fortune Lady engine supplies its access, though the enablers are not in the evidence (inferred)
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only no card rulings for the Level-increase timing






